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Wild Might [Prophecy]

$0.35
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Set: Prophecy
Type: Instant
Rarity: Common
Cost: {1}{G}
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
Magic: The Gathering

Wild Might [Prophecy]

$0.35
Set: Prophecy
Type: Instant
Rarity: Common
Cost: {1}{G}
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.

Title

  • Near Mint
  • Lightly Played
  • Moderately Played
  • Heavily Played
  • Damaged
  • Near Mint Foil
  • Lightly Played Foil
  • Moderately Played Foil
  • Heavily Played Foil
  • Damaged Foil
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