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Starting Town NPC [Mystery Booster 2 Playtest Cards]

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Set: Mystery Booster 2 Playtest Cards
Type: Creature — Human Peasant
Rarity: Common
Cost: {2}{G}
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
TEST CARD - Not for constructed play
Magic: The Gathering

Starting Town NPC [Mystery Booster 2 Playtest Cards]

$0.45
Set: Mystery Booster 2 Playtest Cards
Type: Creature — Human Peasant
Rarity: Common
Cost: {2}{G}
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
TEST CARD - Not for constructed play

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  • Heavily Played
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