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Make Your Own Luck [Outlaws of Thunder Junction]

$0.35
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Set: Outlaws of Thunder Junction
Type: Sorcery
Rarity: Uncommon
Cost: {3}{G}{U}
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
Magic: The Gathering

Make Your Own Luck [Outlaws of Thunder Junction]

$0.35
Set: Outlaws of Thunder Junction
Type: Sorcery
Rarity: Uncommon
Cost: {3}{G}{U}
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash

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  • Near Mint
  • Lightly Played
  • Moderately Played
  • Heavily Played
  • Damaged
  • Near Mint Foil
  • Lightly Played Foil
  • Moderately Played Foil
  • Heavily Played Foil
  • Damaged Foil
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