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Hinterland Hermit // Hinterland Scourge [Dark Ascension]

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Set: Dark Ascension
Type: Creature — Human Werewolf
Rarity: Common
Cost: {1}{R}
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .
Reverse Type: Creature — Werewolf
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.
Magic: The Gathering

Hinterland Hermit // Hinterland Scourge [Dark Ascension]

$0.30
Set: Dark Ascension
Type: Creature — Human Werewolf
Rarity: Common
Cost: {1}{R}
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .
Reverse Type: Creature — Werewolf
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.

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