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Rise of the Varmints [Outlaws of Thunder Junction]

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Set: Outlaws of Thunder Junction
Type: Sorcery
Rarity: Uncommon
Cost: {3}{G}
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Magic: The Gathering

Rise of the Varmints [Outlaws of Thunder Junction]

$0.30
Set: Outlaws of Thunder Junction
Type: Sorcery
Rarity: Uncommon
Cost: {3}{G}
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

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  • Lightly Played Foil
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  • Heavily Played Foil
  • Damaged Foil
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